About me
3d artist , designer and developer
I have master’s degree in computer science. I’ve started working in 2d and 3d art from a young age. I’ve started my career with 3d modeling and then focused on realistic rendering. So I did some freelance projects and then started short-time employment in architecture offices as renderman and cg artist and participated in some architecture competitions. after that I came back to product and industrial 3d presentation freelance work for materials and furniture companies. Then I focused on professional realism 3d modeling and, meanwhile, increased my skills as a texture artist and finally have made my stores include my 3d models , alpha brushes and pbr materials.
also I decided to add game art to my career, so I’ve made a collection of game-ready assets and materials. Also, I’ve made a collection of assets for digital fashion, including dresses and corresponding materials for dresses and also jewelry modeling.
For conclusion, I often do these works in my career:
- architectural modeling and rendering
- Parametric modeling
- 3d furniture and probes
- high poly and low poly plants and trees
- high poly and low poly hair
- game ready textured models
- zbrush alphas and imm brushes
- substance materials
- digital fashion stuff ( cloth, fabric material, jewelry , etc)
- landscapes
- characters